As touched on
in my last posting, it is so much harder to practice digital history than it is
to read about it. I think what makes it so difficult is the multitude of
directions you can go in visualizing a theme - but choosing one method that is
perfect for that theme is another story.
In looking
through the sample topics, I am very drawn toward the Promises and Perils of
Digital History and the disadvantage of proprietary software. I feel like a
bulk of what we have read centers around the profession's growth, and with
that, it is impossible to ignore the advantages and challenges that permeate
digital history - from the openness of accessibility to the failure of
technology. One thing we have noted in class is the obsolescence of Flash,
which rendered many, many digital projects unusable. If I were to need to get
specific, I wonder if tracing the demise of Flash projects, and perhaps other
widely used software within digital history, would provide insight into the
much larger narrative theme of technology within the field. Digital history
relies on technology, which is ever-changing. We are constantly upgrading, and
I have my doubts that we will create "perfect" software that will
never be replaced or moved to obsolescence. What implications would this have
for future digital history projects?
I am going to
attempt to use the ASSERT model to lay the groundwork for my (very tentative)
visualization of technology and obsolescence within the field.
Ask a
question:
How pertinent
is the issue of technological and software obsolescence to the field of digital
history?
Search for evidence to support the question:
“University of Virginia Library Digital Curation Services,” Digital Curation Services, accessed September 12, 2022, https://web.archive.org/web/20141010164712/http://www.digitalcurationservices.org/sustaining-digital-scholarship/valley-of-the-shadow/.
Mentions problems of technological change that affected the usability of a digital project.
Cohen, Daniel J. and Roy Rosenzweig. “Promises and Perils of Digital History”. George Mason University, 2006.
Mentions preserving digital history and preventing the loss of your work.
Structure that
information to answer the question:
If I were to research and collect examples of various obsolete/unusable digital history projects, I could present some sort of graph or chart.
Envision ways to answer the question
using data:
I am thinking of something that shows a project's length of work and research, length of being live on the internet, and then the time that the project became unusable due to software/technological obsolescence. If there are a lot of projects, this would prove that technology presents a meaty peril to digital historians.
Represent the data in a compelling visualization:
In showing the lifespan of projects, I feel like maybe a timeline like this could work.
Tell a
meaningful story using the evidence to answer the question:
With technology changing frequently and consistently, the need to preserve and back up digital history projects is integral - there are several digital history projects unusable because of these issues.



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